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Honestly, the title says it all. It's perfect for the game and would pretty much instantly sell me. Awesome work!!!

Really cool idea! Though I personally feel like a rewards system or a level system would really help me come back to it. 

I would love to see an example of some of these monsters in the screenshots!

Also, I'm not sure how mentioning how light-weight the game is makes it a feature of the gameplay.

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Really like the layout of the features list. I can read the important part that is bolded and keep skimming and come back to the rest later.

The game itself is my cup of tea. Blowing up demons with a shotgun, who could say no? I also like the closed in claustrophobic feel.

The 3d animations really tell me what type of game I'm getting into. The demons also almost look like head crabs from half life, not sure if that was on purpose but a nice reference regardless.

The title or banner(on the site) could have a bit more of a grungy feel. Maybe a demon took a bite out of one of the letters?

Nevertheless, good job, looks like a fun game!

The concept of the game is really cool to see. I would have liked to see more of the monster designs in the screenshots (thats because I really like designing monsters) maybe it would be cool to see varied ones just to switch up the visuals to keep it fresh?

DOOOOOM

the game could potentially fit in the new "old-school fps" aesthetic types like Ultrakill and Dusk and etc.

Only thing that could potentially be improved is the poster I believe! 

I love the concept, the gameplay appears hard to pick up but it's definitely inventive and interesting as a one-button input and single-screen.

An amazing nostalgia trip of the early days of video games with Wolfenstein 3D and Doom, and the page heavily shows that off. Only criticism is that the description barely says anything. Great job, guys!